![]() ![]() Once we complete each mission, the living units will gain experience to level up, and thereby increase their attributes and unlock skills. The tutorial will teach us the essential mechanics of the game, including the fact that the bullets can bounce, which is one of the peculiar features of this title and by which it takes advantage if its side-scroller 2D nature. This not only makes the game friendly for those who are new to the game's genre, but also offers a real challenge to those who are veterans. As if that were not enough, at the beginning of each mission we can re-adjust the difficulty to our liking. Each difficulty not only describes what audience of players it fits, but it specifies how it will reward the players when it comes to the experience gain. Once we start the campaign we can choose from five difficulties: Casual, Regular, Experienced, Veteran and Elite. The tactical dynamics of the game are based around the player's ability to coordinate their moves and make optimal use of the potential of their units. These units may take cover in the environment, attack and use skills and items. Combat will be made up of rounds of one turn per unit. As is characteristic of the genre, we will be in charge of a team of units with unique abilities and attributes. However, those who have not experienced these strategy titles and might lack of references, will understand the mechanic of the game if it is described as an role-playing squad-based tactical game with side-scroller perspective. The best way to describe SteamWorld Heist is either imagining a side-scroller X-COM or a more tactical Worms. We will play as Captain Piper Faraday, commanding a crew of smugglers. This time the Earth has been destroyed, and intelligent steam-driven robots have managed to survive in space, for it they not only seek for water and resources, but must deal with scrappers and Royalists, diesel-driven robots that abuse of their power by monopolizing space. SteamWorld Heist is the third game of the SteamWorld universe, and although it is not a sequel to the previous titles, it is set hundreds of years in the future. ![]() Whatever our means of interaction will be, these options will give us the comfort that will fit our preference. Using the keyboard we will feel the Worms kinesthetic when moving our units directly in combat, while using the mouse command we will have the feeling of playing a side-scroller 2D X-COM, if that is not enough the game supports the use of a gamepad. The game offers the option to be played with keyboard or mouse. The music, though its obvious endless loops plays, reflects a decent level of production that is good for the steampunk and tactical setting theme. Once we launch the game and see how it stands, we will be captivated by only appreciating the aesthetics. With hand-drawn graphics, a selection of fresh colors and well made animations, SteamWorld Heist sells itself as a nice game in sight. SteamWorld Heist does this by combining elements of the classics X-COM and Worms, being played with a well made and full of content campaign. ![]() There have been very few games that explore the squad-based tactical genre with a side-scroller perspective. ![]()
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